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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_Tunnel
- UK2Node_MacroInstance
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MacroInstance.h |
| Include | #include "K2Node_MacroInstance.h" |
Syntax
class UK2Node_MacroInstance : public UK2Node_Tunnel
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bReconstructNode | Whether we need to reconstruct the node after the pins have changed | |
| FEdGraphPinType | ResolvedWildcardType | Stored type info for what type the wildcard pins in this macro should become. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_MacroInstance
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | FindInContentBrowser
(
TWeakObjectPtr< UK2Node_MacroInstance > MacroInstance |
||
| FKismetUserDeclaredFunctionMetadata * | GetAssociatedGraphMetadata
(
const UEdGraph* AssociatedMacroGraph |
Finds the associated metadata for the macro instance if there is any; this function is not particularly fast. | |
| UEdGraph * | |||
| UBlueprint * | |||
| void | SetMacroGraph
(
UEdGraph* Graph |
Overridden from UK2Node_Tunnel
| Type | Name | Description | |
|---|---|---|---|
| void | PostFixupAllWildcardPins
(
bool bInAllWildcardPinsUnlinked |
Handles any work needed to be done after fixing up all wildcard pins during reconstruction |
Overridden from UK2Node_EditablePinBase
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateUserDefinedPin
(
const FEdGraphPinType& InPinType, |
Queries if a user defined pin of the passed type can be constructed on this node. |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| bool | Return whether to draw this node as an entry | ||
| bool | Return whether to draw this node as an entry | ||
| FText | Return title if drawing this node in 'compact' mode | ||
| FName | |||
| FText | Override to provide a default category for specific node types to be listed under. | ||
| void | GetNodeAttributes
(
TArray< TKeyValuePair< FString, FString >>& OutNodeAttributes |
This function returns an arbitrary number of attributes that describe this node for analytics events | |
| int32 | |||
| FBlueprintNodeSignature | GetSignature () |
Retrieves a unique identifier for this node type. | |
| bool | IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
Determine if the node of this type should be filtered in the actions menu | |
| void | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | ||
| void | Called at the end of ReconstructNode, allows node specific work to be performed | ||
| void | Called before compilation begins, giving a blueprint time to force the linker to load data | ||
| bool | Should draw compact |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| bool | CanPasteHere
(
const UEdGraph* TargetGraph |
Determine if this node can live in the specified graph | |
| bool | Whether or not this node can be deleted by user action | ||
| FString | Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) | ||
| FString | Returns the link used for external documentation for the graph node | ||
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| UObject * | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | ||
| FText | GetKeywords () |
Returns the keywords that should be used when searching for this node | |
| void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node | |
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FLinearColor | Gets the draw color of a node's title bar | ||
| FText | Gets the tooltip to display when over the node | ||
| bool | HasExternalDependencies
(
TArray< class UStruct* >* OptionalOutput |
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). | |
| void | Called when something external to this node has changed the connection list of any of the pins in the node | ||
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |