Navigation
API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_Knot |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h |
| Include Path | #include "K2Node_Knot.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_Knot : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_Knot
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_Knot
(
const FObjectInitializer& ObjectInitializer |
K2Node_Knot.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRecursionGuard | bool | Recursion guard boolean to prevent PropagatePinType from infinitely recursing if you manage to create a loop of knots | K2Node_Knot.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphNode * GetExecTerminal() |
K2Node_Knot.h | ||
UEdGraphPin * GetInputPin() |
K2Node_Knot.h | ||
UEdGraphPin * GetOutputPin() |
K2Node_Knot.h | ||
void PropagatePinType() |
K2Node_Knot.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_Knot.h | |
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_Knot.h | |
virtual int32 GetNodeRefreshPriority() |
K2Node_Knot.h | ||
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_Knot.h | |
virtual bool IsNodeSafeToIgnore() |
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). | K2Node_Knot.h | |
virtual void NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | K2Node_Knot.h | |
virtual void PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed | K2Node_Knot.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_Knot.h | ||
virtual bool CanSplitPin
(
const UEdGraphPin* Pin |
K2Node_Knot.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_Knot.h | ||
virtual UEdGraphPin * GetPassThroughPin
(
const UEdGraphPin* FromPin |
K2Node_Knot.h | ||
virtual FText GetPinNameOverride
(
const UEdGraphPin& Pin |
K2Node_Knot.h | ||
virtual FText GetTooltipText() |
K2Node_Knot.h | ||
virtual bool IsCompilerRelevant() |
K2Node_Knot.h | ||
virtual TSharedPtr< class INameValidatorInterface > MakeNameValidator() |
K2Node_Knot.h | ||
virtual void OnRenameNode
(
const FString& NewName |
K2Node_Knot.h | ||
virtual bool ShouldDrawNodeAsControlPointOnly
(
int32& OutInputPinIndex, |
K2Node_Knot.h | ||
virtual bool ShouldOverridePinNames() |
K2Node_Knot.h |