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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_Event
- UK2Node_InputAxisKeyEvent
- UK2Node_InputVectorAxisEvent
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputVectorAxisEvent.h |
| Include | #include "K2Node_InputVectorAxisEvent.h" |
Syntax
class UK2Node_InputVectorAxisEvent : public UK2Node_InputAxisKeyEvent
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_InputVectorAxisEvent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| UClass * | Returns which dynamic binding class (if any) to use for this node. | ||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| void | RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
Puts information about this node into the dynamic binding object. |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |