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| Name | UK2Node_InputTouchEvent |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputTouchEvent.h |
| Include Path | #include "K2Node_InputTouchEvent.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_InputTouchEvent : public UK2Node_Event
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_EditablePinBase → UK2Node_Event → UK2Node_InputTouchEvent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_InputTouchEvent
(
const FObjectInitializer& ObjectInitializer |
K2Node_InputTouchEvent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConsumeInput | uint8 | K2Node_InputTouchEvent.h | ||
| bExecuteWhenPaused | uint8 | K2Node_InputTouchEvent.h | ||
| bOverrideParentBinding | uint8 | K2Node_InputTouchEvent.h | ||
| InputKeyEvent | TEnumAsByte< EInputEvent > | K2Node_InputTouchEvent.h |
Functions
Public
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetDynamicBindingClass() |
Returns which dynamic binding class (if any) to use for this node. | K2Node_InputTouchEvent.h | |
virtual void RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
Puts information about this node into the dynamic binding object. | K2Node_InputTouchEvent.h |