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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_Event
- UK2Node_InputActionEvent
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputActionEvent.h |
| Include | #include "K2Node_InputActionEvent.h" |
Syntax
class UK2Node_InputActionEvent : public UK2Node_Event
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bConsumeInput | ||
| uint32: 1 | bExecuteWhenPaused | ||
| uint32: 1 | bOverrideParentBinding | ||
| FName | InputActionName | ||
| TEnumAsByte< EInputEvent > | InputKeyEvent |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_InputActionEvent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| UClass * | Returns which dynamic binding class (if any) to use for this node. | ||
| void | RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
Puts information about this node into the dynamic binding object. |