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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_CallFunction
- UK2Node_GetInputAxisKeyValue
- UK2Node_GetInputVectorAxisValue
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputAxisKeyValue.h |
| Include | #include "K2Node_GetInputAxisKeyValue.h" |
Syntax
class UK2Node_GetInputAxisKeyValue : public UK2Node_CallFunction
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bConsumeInput | Prevents actors with lower priority from handling this input. | |
| uint32: 1 | bExecuteWhenPaused | Should the binding gather input even when the game is paused. | |
| FKey | InputAxisKey |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_GetInputAxisKeyValue
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initialize
(
const FKey AxisKey |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| UClass * | Returns which dynamic binding class (if any) to use for this node. | ||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| FBlueprintNodeSignature | GetSignature () |
Retrieves a unique identifier for this node type. | |
| void | RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
Puts information about this node into the dynamic binding object. | |
| bool | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| bool | IsCompatibleWithGraph
(
UEdGraph const* Graph |
Determine if a node of this type can be created for the specified graph. | |
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |