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Node used during generation of ubergraph pages. This node should never be used at editor time, so various editor related features are not implemented
| Name | UK2Node_GeneratedBoundEvent |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GeneratedBoundEvent.h |
| Include Path | #include "K2Node_GeneratedBoundEvent.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_GeneratedBoundEvent : public UK2Node_Event
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_EditablePinBase → UK2Node_Event → UK2Node_GeneratedBoundEvent
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DelegateOwnerClass | TObjectPtr< UClass > | Delegate property's owner class that this event is associated with | K2Node_GeneratedBoundEvent.h | |
| DelegatePropertyName | FName | Delegate property name that this event is associated with | K2Node_GeneratedBoundEvent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetTargetDelegateDisplayName() |
Gets the proper display name for the property | K2Node_GeneratedBoundEvent.h | |
FMulticastDelegateProperty * GetTargetDelegateProperty() |
Return the delegate property that this event is bound to | K2Node_GeneratedBoundEvent.h | |
void InitializeGeneratedBoundEventParams
(
const FMulticastDelegateProperty* InDelegateProperty |
Initialize this node with the provided delegate | K2Node_GeneratedBoundEvent.h |
Overridden from UK2Node_Event
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsUsedByAuthorityOnlyDelegate() |
K2Node_GeneratedBoundEvent.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetDynamicBindingClass() |
Returns which dynamic binding class (if any) to use for this node. | K2Node_GeneratedBoundEvent.h | |
virtual bool NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | K2Node_GeneratedBoundEvent.h | |
virtual void RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
Puts information about this node into the dynamic binding object. | K2Node_GeneratedBoundEvent.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_GeneratedBoundEvent.h | ||
virtual void ReconstructNode() |
K2Node_GeneratedBoundEvent.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_GeneratedBoundEvent.h |