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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_FunctionTerminator
- UK2Node_FunctionResult
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionResult.h |
| Include | #include "K2Node_FunctionResult.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_FunctionResult : public UK2Node_FunctionTerminator
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_FunctionResult
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| TArray< UK2Node_FunctionResult * > | |||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FText | |||
| bool | IsCompatibleWithGraph
(
UEdGraph const* Graph |
||
| void | |||
| void | |||
| void | |||
| void |
Overridden from UK2Node_FunctionTerminator
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | PromoteFromInterfaceOverride
(
bool bIsPrimaryTerminator |
Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions |
Overridden from UK2Node_EditablePinBase
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| bool | CanCreateUserDefinedPin
(
const FEdGraphPinType& InPinType, |
Queries if a user defined pin of the passed type can be constructed on this node. | |
| UEdGraphPin * | CreatePinFromUserDefinition
(
const TSharedPtr< FUserPinInfo > NewPinInfo |
Creates a new pin on the node from the specified user pin info. |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| bool | Return whether to draw this node as an entry | ||
| void | FixupPinStringDataReferences
(
FArchive* SavingArchive |
Fixes up structure/soft object ref pins, on both save and load | |
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| bool | Return whether the node's properties display in the blueprint details panel | ||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |