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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_FormatText
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FormatText.h |
Include | #include "K2Node_FormatText.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_FormatText : public UK2Node
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_FormatText
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Adds a new pin to the node | |
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void | ||
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bool | Returns TRUE if the arguments are allowed to be edited | |
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UEdGraphPin * | FindArgumentPin
(
const FName InPinName |
Finds an argument pin by name, checking strings in a strict, case sensitive fashion |
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int32 | Returns the number of arguments currently available in the node | |
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FText | GetArgumentName
(
int32 InIndex |
Returns argument name based on argument index |
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UEdGraphPin * | GetFormatPin () |
Returns Format pin |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
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FText | GetPinDisplayName
(
const UEdGraphPin* Pin |
|
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FText | ||
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void | PinConnectionListChanged
(
UEdGraphPin* Pin |
|
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void | PinDefaultValueChanged
(
UEdGraphPin* Pin |
|
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void | PinTypeChanged
(
UEdGraphPin* Pin |
|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
|
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void | RemoveArgument
(
int32 InIndex |
Removes the argument at a given index |
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void | SetArgumentName
(
int32 InIndex, |
Sets an argument name |
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void | SwapArguments
(
int32 InIndexA, |
Swaps two arguments by index |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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ERedirectType | DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. |
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void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node |
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. | |
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int32 | ||
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bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
|
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
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bool | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | |
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void | Called at the end of ReconstructNode, allows node specific work to be performed | |
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bool | Return whether the node's properties display in the blueprint details panel |