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| Name | UK2Node_DelegateSet |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h |
| Include Path | #include "K2Node_DelegateSet.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_DelegateSet : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_DelegateSet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_DelegateSet
(
const FObjectInitializer& ObjectInitializer |
K2Node_DelegateSet.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DelegatePropertyClass | TSubclassOf< class UObject > | Class that the delegate property is defined in | K2Node_DelegateSet.h | |
| DelegatePropertyName | FName | Delegate property name that this event is associated with on the target | K2Node_DelegateSet.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | K2Node_DelegateSet.h | ||
| CachedTooltip | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title/tooltip | K2Node_DelegateSet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetDelegateOwner() |
K2Node_DelegateSet.h | ||
| K2Node_DelegateSet.h | |||
| K2Node_DelegateSet.h | |||
FName GetDelegateTargetEntryPointName() |
K2Node_DelegateSet.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_DelegateSet.h | ||
virtual ERedirectType DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. | K2Node_DelegateSet.h | |
virtual bool DrawNodeAsEntry() |
Return whether to draw this node as an entry | K2Node_DelegateSet.h | |
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | K2Node_DelegateSet.h | |
virtual bool NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | K2Node_DelegateSet.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_DelegateSet.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_DelegateSet.h | ||
virtual FLinearColor GetNodeTitleColor() |
K2Node_DelegateSet.h | ||
virtual FText GetTooltipText() |
K2Node_DelegateSet.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_DelegateSet.h |