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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_CreateDelegate
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h |
| Include | #include "K2Node_CreateDelegate.h" |
Syntax
class UK2Node_CreateDelegate : public UK2Node
Variables
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_CreateDelegate
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphPin * | |||
| UFunction * | |||
| FName | |||
| UEdGraphPin * | |||
| UClass * | GetScopeClass
(
bool bDontUseSkeletalClassForSelf |
||
| void | HandleAnyChange
(
bool bForceModify |
||
| void | HandleAnyChange
(
UEdGraph*& OutGraph, |
Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint. | |
| void | |||
| bool | |||
| void | SetFunction
(
FName Name |
Set new Function name (Without notifying about the change) | |
| void | ValidationAfterFunctionsAreCreated
(
FCompilerResultsLog& MessageLog, |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| ERedirectType | DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. | |
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| int32 | |||
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| void | Called at the end of ReconstructNode, allows node specific work to be performed |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | AddSearchMetaDataInfo
(
TArray< struct FSearchTagDataPair >& OutTaggedMetaData |
Add's node data to the search metadata, override to collect more data that may be desirable to search for | |
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| UObject * | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| void | Called when something external to this node has changed the connection list of any of the pins in the node | ||
| void | PinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor | |
| void | PinTypeChanged
(
UEdGraphPin* Pin |
Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet) |