Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_Copy
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h |
| Include | #include "K2Node_Copy.h" |
Syntax
class UK2Node_Copy : public UK2Node
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_Copy
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphPin * | Get the return value pin | ||
| UEdGraphPin * | Get the input reference pin | ||
| void | PropagatePinType
(
FEdGraphPinType& InType |
Propagates pin type to the between the input and output pins |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| int32 | |||
| bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
||
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| bool | Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). | ||
| void | Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards | ||
| void | Called at the end of ReconstructNode, allows node specific work to be performed |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| bool | CanSplitPin
(
const UEdGraphPin* Pin |
Whether or not struct pins belonging to this node should be allowed to be split or not. | |
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| void | PinTypeChanged
(
UEdGraphPin* Pin |
Called when one of the pins of this node has had its' pin type changed from an external source (like the SPinTypeSelector in the case of kismet) |