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API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_Copy |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h |
| Include Path | #include "K2Node_Copy.h" |
Syntax
UCLASS (MinimalAPI, Meta=(Keywords="Duplicate"))
class UK2Node_Copy : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_Copy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_Copy
(
const FObjectInitializer& ObjectInitializer |
K2Node_Copy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetCopyResultPin() |
Get the return value pin | K2Node_Copy.h | |
UEdGraphPin * GetInputReferencePin() |
Get the input reference pin | K2Node_Copy.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_Copy.h | ||
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_Copy.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_Copy.h | |
virtual int32 GetNodeRefreshPriority() |
K2Node_Copy.h | ||
virtual bool IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
K2Node_Copy.h | ||
virtual bool IsNodePure() |
Returns whether this node is considered 'pure' by the compiler | K2Node_Copy.h | |
virtual bool IsNodeSafeToIgnore() |
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). | K2Node_Copy.h | |
virtual void NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards | K2Node_Copy.h | |
virtual void PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed | K2Node_Copy.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_Copy.h | ||
virtual bool CanSplitPin
(
const UEdGraphPin* Pin |
K2Node_Copy.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_Copy.h | ||
virtual FText GetTooltipText() |
K2Node_Copy.h | ||
virtual void PinTypeChanged
(
UEdGraphPin* Pin |
K2Node_Copy.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PropagatePinType
(
FEdGraphPinType& InType |
Propagates pin type to the between the input and output pins | K2Node_Copy.h |