Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_ConvertAsset
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h |
| Include | #include "K2Node_ConvertAsset.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_ConvertAsset : public UK2Node
Remarks
This node converts between hard and soft references, for both objects and classes. The name is historical from when they were called asset IDs
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| UEdGraphPin * | GetInputPin () |
Pin Accessors | |
| FText | GetKeywords () |
||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| UEdGraphPin * | GetOutputPin () |
||
| UClass * | Returns the class for the object being converted | ||
| FText | |||
| bool | IsClassType () |
True if this is converting a class, false for object or unknown | |
| bool | True if this is going from hard to soft, false for opposite or unknown | ||
| void |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| bool | DoesInputWildcardPinAcceptArray
(
const UEdGraphPin* Pin |
||
| bool | DoesOutputWildcardPinAcceptContainer
(
const UEdGraphPin* Pin |
||
| ERedirectType | DoPinsMatchForReconstruction
(
const UEdGraphPin* NewPin, |
Whether or not two pins match for purposes of reconnection after reconstruction. | |
| void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | |
| FText | Return title if drawing this node in 'compact' mode | ||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| int32 | |||
| bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
||
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| void | NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | |
| void | Called at the end of ReconstructNode, allows node specific work to be performed | ||
| bool | Should draw compact |