Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_Event
- UK2Node_ComponentBoundEvent
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ComponentBoundEvent.h |
| Include | #include "K2Node_ComponentBoundEvent.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_ComponentBoundEvent : public UK2Node_Event
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | ComponentPropertyName | Name of property in Blueprint class that pointer to component we want to bind to | |
| TObjectPtr< UClass > | DelegateOwnerClass | Delegate property's owner class that this event is associated with | |
| FName | DelegatePropertyName | Delegate property name that this event is associated with |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_ComponentBoundEvent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | |||
| FText | Gets the proper display name for the property | ||
| FMulticastDelegateProperty * | Return the delegate property that this event is bound to | ||
| void | InitializeComponentBoundEventParams
(
FObjectProperty const* InComponentProperty, |
||
| bool | Modify
(
bool bAlwaysMarkDirty |
Overridden from UK2Node_Event
| Type | Name | Description | |
|---|---|---|---|
| bool | CanPasteHere
(
const UEdGraph* TargetGraph |
||
| FEdGraphNodeDeprecationResponse | GetDeprecationResponse
(
EEdGraphNodeDeprecationType DeprecationType |
||
| FString | |||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FText | |||
| bool | |||
| bool |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| UClass * | Returns which dynamic binding class (if any) to use for this node. | ||
| void | HandleVariableRenamed
(
UBlueprint* InBlueprint, |
Handle when a variable is renamed in the Blueprint Palette | |
| bool | Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint | ||
| void | |||
| void | RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
Puts information about this node into the dynamic binding object. | |
| void | Serialize
(
FArchive& Ar |
||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |