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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_DynamicCast
- UK2Node_ClassDynamicCast
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ClassDynamicCast.h |
| Include | #include "K2Node_ClassDynamicCast.h" |
Syntax
class UK2Node_ClassDynamicCast : public UK2Node_DynamicCast
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_ClassDynamicCast
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node_DynamicCast
| Type | Name | Description | |
|---|---|---|---|
| UEdGraphPin * | Get the boolean output pin that signifies a successful/failed cast. | ||
| UEdGraphPin * | Get the input object to be casted pin |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
||
| void | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FLinearColor | Gets the draw color of a node's title bar | ||
| FText | Gets the tooltip to display when over the node |