Navigation
API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_CastByteToEnum
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CastByteToEnum.h |
| Include | #include "K2Node_CastByteToEnum.h" |
Syntax
class UK2Node_CastByteToEnum :
public UK2Node,
public INodeDependingOnEnumInterface
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bSafe | If true, the node returns always a valid value | |
| TObjectPtr< UEnum > | Enum |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_CastByteToEnum
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FNodeHandlingFunctor * | CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
||
| void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | |
| FText | Return title if drawing this node in 'compact' mode | ||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
||
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| bool | Should draw compact |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from INodeDependingOnEnumInterface
| Type | Name | Description | |
|---|---|---|---|
| UEnum * | GetEnum () |
||
| void | ReloadEnum
(
UEnum* InEnum |
||
| bool |
Constants
| Name | Description |
|---|---|
| ByteInputPinName |