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| Name | UK2Node_CallDataTableFunction |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h |
| Include Path | #include "K2Node_CallDataTableFunction.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_CallDataTableFunction : public UK2Node_CallFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_CallFunction → UK2Node_CallDataTableFunction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_CallDataTableFunction
(
const FObjectInitializer& ObjectInitializer |
K2Node_CallDataTableFunction.h |
Functions
Public
Overridden from UK2Node_CallFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanToggleNodePurity () |
By default, pure nodes can be toggled. | K2Node_CallDataTableFunction.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | K2Node_CallDataTableFunction.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PinDefaultValueChanged
(
UEdGraphPin* Pin |
K2Node_CallDataTableFunction.h |