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| Name | UK2Node_CallArrayFunction |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallArrayFunction.h |
| Include Path | #include "K2Node_CallArrayFunction.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_CallArrayFunction : public UK2Node_CallFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_CallFunction → UK2Node_CallArrayFunction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_CallArrayFunction
(
const FObjectInitializer& ObjectInitializer |
K2Node_CallArrayFunction.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetArrayPins
(
TArray< FArrayPropertyPinCombo >& OutArrayPinInfo |
Retrieves the array pins and their property pins as a combo-struct | K2Node_CallArrayFunction.h | |
void GetArrayTypeDependentPins
(
TArray< UEdGraphPin* >& OutPins |
Gather all pins on this node that are dependent on the array type, including the Array target pin. | K2Node_CallArrayFunction.h | |
UEdGraphPin * GetTargetArrayPin() |
Retrieves the target pin for the function | K2Node_CallArrayFunction.h | |
void PropagateArrayTypeInfo
(
const UEdGraphPin* SourcePin |
K2Node_CallArrayFunction.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConvertDeprecatedNode
(
UEdGraph* Graph, |
Performs a node-specific deprecation fixup, which may delete this node and replace it with another one | K2Node_CallArrayFunction.h | |
virtual bool DoesInputWildcardPinAcceptArray
(
const UEdGraphPin* Pin |
K2Node_CallArrayFunction.h | ||
virtual bool DoesOutputWildcardPinAcceptContainer
(
const UEdGraphPin* Pin |
K2Node_CallArrayFunction.h | ||
virtual void NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | K2Node_CallArrayFunction.h | |
virtual void PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed | K2Node_CallArrayFunction.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_CallArrayFunction.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Checks if the passed in property is a wildcard property | K2Node_CallArrayFunction.h |