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API > API/Editor > API/Editor/BlueprintGraph
| Name | UK2Node_AssignmentStatement |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AssignmentStatement.h |
| Include Path | #include "K2Node_AssignmentStatement.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_AssignmentStatement : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_AssignmentStatement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_AssignmentStatement
(
const FObjectInitializer& ObjectInitializer |
K2Node_AssignmentStatement.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ValuePinName | FName | Name of the Value pin for this node. | K2Node_AssignmentStatement.h |
| VariablePinName | FName | Name of the Variable pin for this node. | K2Node_AssignmentStatement.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetValuePin() |
Get the Value input pin | K2Node_AssignmentStatement.h | |
UEdGraphPin * GetVariablePin() |
Get the Variable input pin | K2Node_AssignmentStatement.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNodeHandlingFunctor * CreateNodeHandler
(
FKismetCompilerContext& CompilerContext |
K2Node_AssignmentStatement.h | ||
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | K2Node_AssignmentStatement.h | |
virtual FText GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. | K2Node_AssignmentStatement.h | |
virtual int32 GetNodeRefreshPriority() |
K2Node_AssignmentStatement.h | ||
virtual void NotifyPinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | K2Node_AssignmentStatement.h | |
virtual void PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed | K2Node_AssignmentStatement.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_AssignmentStatement.h | ||
virtual bool CanPasteHere
(
const UEdGraph* TargetGraph |
K2Node_AssignmentStatement.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_AssignmentStatement.h | ||
virtual FText GetTooltipText() |
K2Node_AssignmentStatement.h | ||
virtual bool IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
K2Node_AssignmentStatement.h |