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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node
- UK2Node::HandleVariableRenamed()
- UK2Node_WidgetAnimationEvent::HandleVariableRenamed()
- UK2Node_ComponentBoundEvent::HandleVariableRenamed()
- UK2Node_Variable::HandleVariableRenamed()
- UAnimGraphNode_Base::HandleVariableRenamed()
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
| Include | #include "K2Node.h" |
virtual void HandleVariableRenamed
&40;
UBlueprint &42; InBlueprint,
UClass &42; InVariableClass,
UEdGraph &42; InGraph,
const FName & InOldVarName,
const FName & InNewVarName
&41;
Remarks
Handle when a variable is renamed in the Blueprint Palette