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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UK2Node
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
| Include | #include "K2Node.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
UEdGraphPin &42; GetExecPin&40;&41; const
Remarks
Get the input execution pin of this node (if one exists)