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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UEdGraphSchema_K2
- UEdGraphSchema::ShouldAlwaysPurgeOnModification()
- UEdGraphSchema_K2::ShouldAlwaysPurgeOnModification()
- UAnimationConduitGraphSchema::ShouldAlwaysPurgeOnModification()
- UAnimationTransitionSchema::ShouldAlwaysPurgeOnModification()
- UGameplayAbilityGraphSchema::ShouldAlwaysPurgeOnModification()
- UAnimationGraphSchema::ShouldAlwaysPurgeOnModification()
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
| Include | #include "EdGraphSchema_K2.h" |
virtual bool ShouldAlwaysPurgeOnModification&40;&41; const
Remarks
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: