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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UEdGraphSchema_K2
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetReplaceVariableMenu
(
FToolMenuSection& Section, |
Create menu for variable get/set nodes which allows for the replacement of variables | EdGraphSchema_K2.h | |
static void GetReplaceVariableMenu
(
UToolMenu* Menu, |
Create sub menu that shows all possible variables that can be used to replace the existing variable reference | EdGraphSchema_K2.h |
GetReplaceVariableMenu(FToolMenuSection &, const UEdGraphNode , UBlueprint , bool)
Description
Create menu for variable get/set nodes which allows for the replacement of variables
| Name | GetReplaceVariableMenu |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
| Include Path | #include "EdGraphSchema_K2.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
void GetReplaceVariableMenu
(
FToolMenuSection & Section,
const UEdGraphNode * InGraphNode,
UBlueprint * InOwnerBlueprint,
bool bInReplaceExistingVariable
) const
Parameters
| Name | Remarks |
|---|---|
| InGraphNode | Variable node to replace |
| InOwnerBlueprint | The owning Blueprint of the variable |
| InMenuBuilder | MenuBuilder to place the menu items into |
| bInReplaceExistingVariable | TRUE if replacing an existing variable, will keep the variable from appearing on the list |
GetReplaceVariableMenu(UToolMenu , class UK2Node_Variable , UBlueprint *, bool)
Description
Create sub menu that shows all possible variables that can be used to replace the existing variable reference
| Name | GetReplaceVariableMenu |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
| Include Path | #include "EdGraphSchema_K2.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
static void GetReplaceVariableMenu
(
UToolMenu * Menu,
class UK2Node_Variable * Variable,
UBlueprint * OwnerBlueprint,
bool bReplaceExistingVariable
)