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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UEdGraphSchema_K2
Find an appropriate node that can convert from one pin type to another (not a cast; e.g. "MakeLiteralArray" node)
| Name | FFindSpecializedConversionNodeResults |
| Type | struct |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
| Include Path | #include "EdGraphSchema_K2.h" |
Syntax
struct FFindSpecializedConversionNodeResults
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetNode | UK2Node * | EdGraphSchema_K2.h |