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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintVariableNodeSpawner
- UBlueprintNodeSpawner::Prime()
- UBlueprintVariableNodeSpawner::Prime()
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h |
| Include | #include "BlueprintVariableNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp |
virtual void Prime&40;&41;
Remarks
Not required, but intended to passively help speed up menu building operations. Will cache a node-template (via GetTemplateNode), along with any expensive text strings, to avoid constructing them all on demand.