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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintVariableNodeSpawner
Description
We want to be able to compare spawners, and have a signature that is rebuildable on subsequent runs. So, what makes each spawner unique is the type of node that it spawns, and any fields the node would be initialized with; that is what this returns.
Virtual Inheritance
- UBlueprintNodeSpawner::GetSpawnerSignature → UBlueprintFieldNodeSpawner::GetSpawnerSignature → UBlueprintVariableNodeSpawner::GetSpawnerSignature
| Name | GetSpawnerSignature |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h |
| Include Path | #include "BlueprintVariableNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp |
virtual FBlueprintNodeSignature GetSpawnerSignature() const
A set of object-paths/names that distinguish this spawner from others.