Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include | #include "BlueprintNodeSpawner.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp |
UEdGraphNode * GetCachedTemplateNode() const
Remarks
Retrieves a cached template for the node that this is set to spawn. Will NOT spawn one if it is not already cached. The cached template-node (if one already exists for this spawner).