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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintNodeSpawner
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBlueprintNodeSpawner * Create
(
UObject* Outer, |
Templatized version of the above Create() method (where we specify the spawner's node class through the template argument). | BlueprintNodeSpawner.h | |
static UBlueprintNodeSpawner * Create
(
TSubclassOf< UEdGraphNode > const NodeClass, |
Creates a new UBlueprintNodeSpawner for the specified node class. | BlueprintNodeSpawner.h |
Create(UObject *, FCustomizeNodeDelegate)
Description
Templatized version of the above Create() method (where we specify the spawner's node class through the template argument).
| Name | Create |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
| Include Path | #include "BlueprintNodeSpawner.h" |
template<class NodeType>
static UBlueprintNodeSpawner * Create
(
UObject * Outer,
FCustomizeNodeDelegate PostSpawnDelegate
)
A newly allocated instance of this class.
Parameters
| Name | Remarks |
|---|---|
| Outer | Optional outer for the new spawner (if left null, the transient package will be used). |
| PostSpawnDelegate | A delegate to perform specialized node setup post-spawn. |
Create(TSubclassOf< UEdGraphNode > const, UObject *, FCustomizeNodeDelegate)
Description
Creates a new UBlueprintNodeSpawner for the specified node class. Sets the allocated spawner's NodeClass and CustomizeNodeDelegate fields from the supplied parameters.
| Name | Create |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
| Include Path | #include "BlueprintNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintNodeSpawner.cpp |
static UBlueprintNodeSpawner * Create
(
TSubclassOf < UEdGraphNode > const NodeClass,
UObject * Outer,
FCustomizeNodeDelegate PostSpawnDelegate
)
A newly allocated instance of this class.
Parameters
| Name | Remarks |
|---|---|
| NodeClass | The node type that you want the spawner to spawn. |
| Outer | Optional outer for the new spawner (if left null, the transient package will be used). |
| PostSpawnDelegate | A delegate to perform specialized node setup post-spawn. |