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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintFunctionNodeSpawner
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UBlueprintFunctionNodeSpawner * Create
(
UFunction const*const Function, |
Creates a new UBlueprintFunctionNodeSpawner for the specified function. | BlueprintFunctionNodeSpawner.h | |
static UBlueprintFunctionNodeSpawner * Create
(
TSubclassOf< UK2Node_CallFunction > NodeClass, |
Creates a new UBlueprintFunctionNodeSpawner for the specified function. | BlueprintFunctionNodeSpawner.h |
Create(UFunction const const, UObject )
Description
Creates a new UBlueprintFunctionNodeSpawner for the specified function. Does not do any compatibility checking to ensure that the function is viable as a blueprint function call (do that before calling this).
| Name | Create |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h |
| Include Path | #include "BlueprintFunctionNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFunctionNodeSpawner.cpp |
static UBlueprintFunctionNodeSpawner * Create
(
UFunction const *const Function,
UObject * Outer
)
A newly allocated instance of this class.
Parameters
| Name | Remarks |
|---|---|
| Function | The function you want assigned to new nodes. |
| Outer | Optional outer for the new spawner (if left null, the transient package will be used). |
Create(TSubclassOf< UK2Node_CallFunction >, UFunction const const, UObject )
Description
Creates a new UBlueprintFunctionNodeSpawner for the specified function. Does not do any compatibility checking to ensure that the function is viable as a blueprint function call (do that before calling this).
| Name | Create |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h |
| Include Path | #include "BlueprintFunctionNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFunctionNodeSpawner.cpp |
static UBlueprintFunctionNodeSpawner * Create
(
TSubclassOf < UK2Node_CallFunction > NodeClass,
UFunction const *const Function,
UObject * Outer
)
A newly allocated instance of this class.
Parameters
| Name | Remarks |
|---|---|
| NodeClass | The type of node you want the spawner to create. |
| Function | The function you want assigned to new nodes. |
| Outer | Optional outer for the new spawner (if left null, the transient package will be used). |