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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintFunctionNodeSpawner
- IBlueprintNodeBinder::BindToNode()
- UBlueprintNodeSpawner::BindToNode()
- UBlueprintFunctionNodeSpawner::BindToNode()
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h |
| Include | #include "BlueprintFunctionNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintFunctionNodeSpawner.cpp |
virtual bool BindToNode
&40;
UEdGraphNode &42; Node,
FBindingObject Binding
&41; const
Remarks
Attempts to apply the specified binding to the supplied node. True if the binding was successful, false if not.
Parameters
| Name | Description |
|---|---|
| Node | The node you want bound. |
| Binding | The binding you want applied to Node. |