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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintDelegateNodeSpawner
Description
Creates a new UBlueprintDelegateNodeSpawner for the specified property. Does not do any compatibility checking to ensure that the property is accessible from blueprints (do that before calling this).
| Name | Create |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h |
| Include Path | #include "BlueprintDelegateNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintDelegateNodeSpawner.cpp |
static UBlueprintDelegateNodeSpawner * Create
(
TSubclassOf < UK2Node_BaseMCDelegate > NodeClass,
FMulticastDelegateProperty const *const Property,
UObject * Outer
)
A newly allocated instance of this class.
Parameters
| Name | Remarks |
|---|---|
| NodeClass | The node type that you want the spawner to spawn. |
| Property | The property you want assigned to spawned nodes. |
| Outer | Optional outer for the new spawner (if left null, the transient package will be used). |