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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintDelegateNodeSpawner
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h |
| Include | #include "BlueprintDelegateNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintDelegateNodeSpawner.cpp |
static UBlueprintDelegateNodeSpawner &42; Create
&40;
TSubclassOf< UK2Node_BaseMCDelegate > NodeClass,
FMulticastDelegateProperty const &42;const Property,
UObject &42; Outer
&41;
Remarks
Creates a new UBlueprintDelegateNodeSpawner for the specified property. Does not do any compatibility checking to ensure that the property is accessible from blueprints (do that before calling this). A newly allocated instance of this class.
Parameters
| Name | Description |
|---|---|
| NodeClass | The node type that you want the spawner to spawn. |
| Property | The property you want assigned to spawned nodes. |
| Outer | Optional outer for the new spawner (if left null, the transient package will be used). |