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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintComponentNodeSpawner
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h |
| Include | #include "BlueprintComponentNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp |
static UBlueprintComponentNodeSpawner &42; Create
&40;
const struct FComponentTypeEntry & Entry
&41;
Remarks
Creates a new UBlueprintComponentNodeSpawner for the specified class. Does not do any compatibility checking to ensure that the class is viable as a spawnable component (do that before calling this). A newly allocated instance of this class.
Parameters
| Name | Description |
|---|---|
| ComponentClass | The component type you want spawned nodes to spawn. |