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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintBoundEventNodeSpawner
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h |
| Include | #include "BlueprintBoundEventNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundEventNodeSpawner.cpp |
static UBlueprintBoundEventNodeSpawner &42; Create
&40;
TSubclassOf< UK2Node_Event > NodeClass,
FMulticastDelegateProperty &42; EventDelegate,
UObject &42; Outer
&41;
Remarks
Creates a new UBlueprintEventNodeSpawner for delegate bound events. Does not come bound, instead it is left up to the ui to bind A newly allocated instance of this class.
Parameters
| Name | Description |
|---|---|
| NodeClass | The event node type that you want this to spawn. |
| EventDelegate | The delegate that you want to trigger the spawned event. |
| Outer | Optional outer for the new spawner (if left null, the transient package will be used). |