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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/UBlueprintBoundEventNodeSpawner
Description
Creates a new UBlueprintEventNodeSpawner for delegate bound events. Does not come bound, instead it is left up to the ui to bind
| Name | Create |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h |
| Include Path | #include "BlueprintBoundEventNodeSpawner.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundEventNodeSpawner.cpp |
static UBlueprintBoundEventNodeSpawner * Create
(
TSubclassOf < UK2Node_Event > NodeClass,
FMulticastDelegateProperty * EventDelegate,
UObject * Outer
)
A newly allocated instance of this class.
Parameters
| Name | Remarks |
|---|---|
| NodeClass | The event node type that you want this to spawn. |
| EventDelegate | The delegate that you want to trigger the spawned event. |
| Outer | Optional outer for the new spawner (if left null, the transient package will be used). |