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| Name | FKCHandler_CallFunction |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/CallFunctionHandler.h |
| Include Path | #include "CallFunctionHandler.h" |
Syntax
class FKCHandler_CallFunction : public FNodeHandlingFunctor
Inheritance Hierarchy
- FNodeHandlingFunctor → FKCHandler_CallFunction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKCHandler_CallFunction
(
FKismetCompilerContext& InCompilerContext |
CallFunctionHandler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InterfaceTermMap | TMap< UEdGraphPin *, FBPTerminal * > | CallFunctionHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AdditionalCompiledStatementHandling
(
FKismetFunctionContext& Context, |
CallFunctionHandler.h | ||
virtual void CheckIfFunctionIsCallable
(
UFunction* Function, |
CallFunctionHandler.h | ||
virtual void Compile
(
FKismetFunctionContext& Context, |
CallFunctionHandler.h | ||
void CreateFunctionCallStatement
(
FKismetFunctionContext& Context, |
Searches for the function referenced by a graph node in the CallingContext class's list of functions, validates that the wiring matches up correctly, and creates an execution statement. | CallFunctionHandler.h | |
virtual UFunction * FindFunction
(
FKismetFunctionContext& Context, |
CallFunctionHandler.h | ||
bool IsCalledFunctionFinal
(
UEdGraphNode* Node |
CallFunctionHandler.h | ||
bool IsCalledFunctionFromInterface
(
UEdGraphNode* Node |
CallFunctionHandler.h | ||
bool IsCalledFunctionPure
(
UEdGraphNode* Node |
CallFunctionHandler.h | ||
virtual void RegisterNet
(
FKismetFunctionContext& Context, |
CallFunctionHandler.h | ||
virtual void RegisterNets
(
FKismetFunctionContext& Context, |
CallFunctionHandler.h | ||
virtual void Transform
(
FKismetFunctionContext& Context, |
CallFunctionHandler.h |