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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabaseRegistrar
Type | Name | Description | |
---|---|---|---|
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bool | IsOpenForRegistration
(
UObject const* OwnerKey |
Occasionally (when an asset is added/refreshed), this registrar will be passed around to gather only specific keyed actions (see ActionKeyFilter). |
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bool | IsOpenForRegistration
(
FAssetData const& AssetDataOwner |