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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionDatabaseRegistra-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsOpenForRegistration
(
UObject const* OwnerKey |
Occasionally (when an asset is added/refreshed), this registrar will be passed around to gather only specific keyed actions (see ActionKeyFilter). | BlueprintActionDatabaseRegistrar.h | |
bool IsOpenForRegistration
(
FAssetData const& AssetDataOwner |
BlueprintActionDatabaseRegistrar.h |
IsOpenForRegistration(UObject const *)
Description
Occasionally (when an asset is added/refreshed), this registrar will be passed around to gather only specific keyed actions (see ActionKeyFilter). In that case, it will block registration of all unwanted keys. Functionality wise this doesn't matter to UK2Node, but UK2Node may be able to save on some work/allocations if it knew this beforehand.
| Name | IsOpenForRegistration |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h |
| Include Path | #include "BlueprintActionDatabaseRegistrar.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp |
bool IsOpenForRegistration
(
UObject const * OwnerKey
)
True if the OwnerKey would is allowed to register actions, false if it would be blocked.
Parameters
| Name | Remarks |
|---|---|
| OwnerKey | The key you wish to register your action(s) under. |
IsOpenForRegistration(FAssetData const &)
| Name | IsOpenForRegistration |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h |
| Include Path | #include "BlueprintActionDatabaseRegistrar.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp |
bool IsOpenForRegistration
(
FAssetData const & AssetDataOwner
)