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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionDatabaseRegistra- > API/Editor/BlueprintGraph/FBlueprintActionDatabaseRegistra-/AddBlueprintAction
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h |
| Include | #include "BlueprintActionDatabaseRegistrar.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp |
bool AddBlueprintAction
(
UObject const * AssetOwner,
UBlueprintNodeSpawner * NodeSpawner
)
Remarks
Special case for asset bound actions (we want to clean-up/refresh these when the corresponding asset is updated). AssetOwner must be an asset!
Parameters
| Name | Description |
|---|---|
| AssetOwner | An asset object that the node is associated with (flags when this action should be updated). |
| NodeSpawner | The new node spawner that you wish to register. |