Navigation
API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionDatabaseRegistra- > API/Editor/BlueprintGraph/FBlueprintActionDatabaseRegistra-/AddBlueprintAction
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h |
| Include | #include "BlueprintActionDatabaseRegistrar.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp |
bool AddBlueprintAction
&40;
UClass const &42; ClassOwner,
UBlueprintNodeSpawner &42; NodeSpawner
&41;
Remarks
Each action should be recorded under a specific UField key; primarily to refresh those actions when the corresponding asset is updated (Blueprint regenerated, struct added/deleted, etc.).
Parameters
| Name | Description |
|---|---|
| FieldOwner | A field object that the node is associated with (flags when this action should be updated). |
| NodeSpawner | The new node spawner that you wish to register. |