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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionDatabase
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
| Include | #include "BlueprintActionDatabase.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
void RefreshAssetActions
&40;
UObject &42;const AssetObject
&41;
Remarks
Finds the database entry for the specified asset and wipes it, repopulating it with a fresh set of associated node-spawners.
Parameters
| Name | Description |
|---|---|
| AssetObject | The asset entry you want rebuilt. |