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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionDatabase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsClassAllowed
(
UClass const* InClass, |
Check whether the global filter applies to this class | BlueprintActionDatabase.h | |
static bool IsClassAllowed
(
const FTopLevelAssetPath& InClassPath, |
BlueprintActionDatabase.h |
IsClassAllowed(UClass const *, EPermissionsContext)
Description
Check whether the global filter applies to this class
| Name | IsClassAllowed |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
| Include Path | #include "BlueprintActionDatabase.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
static bool IsClassAllowed
(
UClass const * InClass,
EPermissionsContext InContext
)
IsClassAllowed(const FTopLevelAssetPath &, EPermissionsContext)
| Name | IsClassAllowed |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
| Include Path | #include "BlueprintActionDatabase.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
static bool IsClassAllowed
(
const FTopLevelAssetPath & InClassPath,
EPermissionsContext InContext
)