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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionDatabase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ClearAssetActions
(
UObject*const AssetObject |
Finds the database entry for the specified object and wipes it. | BlueprintActionDatabase.h | |
bool ClearAssetActions
(
const FObjectKey& AssetObjectKey |
Finds the database entry for the specified object and wipes it. | BlueprintActionDatabase.h |
ClearAssetActions(UObject *const)
Description
Finds the database entry for the specified object and wipes it. The entry won't be rebuilt, unless RefreshAssetActions() is explicitly called after.
| Name | ClearAssetActions |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
| Include Path | #include "BlueprintActionDatabase.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
bool ClearAssetActions
(
UObject *const AssetObject
)
True if an entry was found and removed.
Parameters
| Name | Remarks |
|---|---|
| AssetObject |
ClearAssetActions(const FObjectKey &)
Description
Finds the database entry for the specified object and wipes it. The entry won't be rebuilt, unless RefreshAssetActions() is explicitly called after.
| Name | ClearAssetActions |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
| Include Path | #include "BlueprintActionDatabase.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
bool ClearAssetActions
(
const FObjectKey & AssetObjectKey
)
True if an entry was found and removed.
Parameters
| Name | Remarks |
|---|---|
| AssetObjectKey |