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Unreal Engine C++ API Reference > Editor > BlueprintGraph
Inheritance Hierarchy
- TSharedFromThis< FActionFilterTest >
- FActionFilterTest
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Syntax
struct FActionFilterTest : public TSharedFromThis< FActionFilterTest >
Variables
Type | Name | Description | |
---|---|---|---|
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EActionFilterTestFlags | Flags | |
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FString | Name | |
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FRejectionDelegate | RejectionDelegate |
Constructors
Type | Name | Description | |
---|---|---|---|
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FActionFilterTest
(
const FRejectionDelegate Delegate, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | Call
(
FBlueprintActionFilter const& Filter, |
|
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TSharedRef< FActionFilterTest > | WithFlags
(
EActionFilterTestFlags InFlags |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | operator==
(
const FActionFilterTest& other |
Typedefs
Name | Description |
---|---|
FRejectionDelegate | The filter uses a series of rejection tests matching |
Constants
Name | Description |
---|---|
CVarEnableCaching |