Navigation
API > API/Editor > API/Editor/BlueprintEditorLibrary > API/Editor/BlueprintEditorLibrary/UBlueprintEditorLibrary
References
| Module | BlueprintEditorLibrary |
| Header | /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h |
| Include | #include "BlueprintEditorLibrary.h" |
| Source | /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp |
static UBlueprint &42; GetBlueprintAsset
&40;
UObject &42; Object
&41;
Remarks
Casts the provided Object to a Blueprint - the root asset type of a blueprint asset. Note that the blueprint asset itself is editor only and not present in cooked assets. UBlueprint* The blueprint type of the given object, nullptr if the object is not a blueprint.
Parameters
| Name | Description |
|---|---|
| Object | The object we need to get the UBlueprint from |