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API > API/Editor > API/Editor/BehaviorTreeEditor
| Name | UBehaviorTreeGraphNode_SubtreeTask |
| Type | class |
| Header File | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SubtreeTask.h |
| Include Path | #include "BehaviorTreeGraphNode_SubtreeTask.h" |
Syntax
UCLASS (MinimalAPI)
class UBehaviorTreeGraphNode_SubtreeTask : public UBehaviorTreeGraphNode_Task
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UAIGraphNode → UBehaviorTreeGraphNode → UBehaviorTreeGraphNode_Task → UBehaviorTreeGraphNode_SubtreeTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBehaviorTreeGraphNode_SubtreeTask
(
const FObjectInitializer& ObjectInitializer |
BehaviorTreeGraphNode_SubtreeTask.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SubtreePath | FString | Path of behavior tree asset used to create injected nodes preview | BehaviorTreeGraphNode_SubtreeTask.h | |
| SubtreeVersion | int32 | UBehaviorTreeGraph.UpdateCounter value of subtree graph | BehaviorTreeGraphNode_SubtreeTask.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UpdateInjectedNodes() |
Updates nodes injected from subtree's root | BehaviorTreeGraphNode_SubtreeTask.h |
Overridden from UBehaviorTreeGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FLinearColor GetBackgroundColor
(
bool bIsActiveForDebugger |
BehaviorTreeGraphNode_SubtreeTask.h |