Navigation
API > API/Editor > API/Editor/BehaviorTreeEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UAIGraphNode
- UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode_Task
- UBehaviorTreeGraphNode_SubtreeTask
References
| Module | BehaviorTreeEditor |
| Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SubtreeTask.h |
| Include | #include "BehaviorTreeGraphNode_SubtreeTask.h" |
Syntax
class UBehaviorTreeGraphNode_SubtreeTask : public UBehaviorTreeGraphNode_Task
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | SubtreePath | Path of behavior tree asset used to create injected nodes preview | |
| int32 | SubtreeVersion | UBehaviorTreeGraph.UpdateCounter value of subtree graph |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UBehaviorTreeGraphNode_SubtreeTask
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Updates nodes injected from subtree's root |