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API > API/Editor > API/Editor/BehaviorTreeEditor
Inheritance Hierarchy
- UEdGraphNode
- UAIGraphNode
- UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode_Root
References
| Module | BehaviorTreeEditor |
| Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h |
| Include | #include "BehaviorTreeGraphNode_Root.h" |
Syntax
UCLASS ()
class UBehaviorTreeGraphNode_Root : public UBehaviorTreeGraphNode
Remarks
Root node of this behavior tree, holds Blackboard data
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UBlackboardData > | BlackboardAsset |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UBehaviorTreeGraphNode_Root
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | Notify behavior tree about blackboard change |
Overridden from UBehaviorTreeGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| FLinearColor | GetBackgroundColor
(
bool bIsActiveForDebugger |
||
| FName | GetNameIcon () |
Gets icon resource name for title bar |
Overridden from UAIGraphNode
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | |||
| FText | |||
| FText | |||
| bool | HasErrors () |
Check if node has any errors, used for assigning colors on graph | |
| void | PostEditUndo () |
||
| void | |||
| bool | Reinitialize node instance |