Navigation
API > API/Editor > API/Editor/BehaviorTreeEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UAIGraphNode
- UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode_Composite
- UBehaviorTreeGraphNode_SimpleParallel
References
| Module | BehaviorTreeEditor |
| Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h |
| Include | #include "BehaviorTreeGraphNode_Composite.h" |
Syntax
class UBehaviorTreeGraphNode_Composite : public UBehaviorTreeGraphNode
Constructors
| Type | Name | Description | |
|---|---|---|---|
UBehaviorTreeGraphNode_Composite
(
const FObjectInitializer& ObjectInitializer |
Overridden from UBehaviorTreeGraphNode
| Type | Name | Description | |
|---|---|---|---|
| bool | Check if node can accept breakpoints |
Overridden from UAIGraphNode
| Type | Name | Description | |
|---|---|---|---|
| FText | |||
| bool | Reinitialize node instance |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node | |
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |