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| Name | UBehaviorTreeGraphNode_Composite |
| Type | class |
| Header File | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h |
| Include Path | #include "BehaviorTreeGraphNode_Composite.h" |
Syntax
UCLASS (MinimalAPI)
class UBehaviorTreeGraphNode_Composite : public UBehaviorTreeGraphNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UAIGraphNode → UBehaviorTreeGraphNode → UBehaviorTreeGraphNode_Composite
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBehaviorTreeGraphNode_Composite
(
const FObjectInitializer& ObjectInitializer |
BehaviorTreeGraphNode_Composite.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node | BehaviorTreeGraphNode_Composite.h | |
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
BehaviorTreeGraphNode_Composite.h | ||
virtual bool RefreshNodeClass() |
BehaviorTreeGraphNode_Composite.h |
Overridden from UBehaviorTreeGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanPlaceBreakpoints() |
Check if node can accept breakpoints | BehaviorTreeGraphNode_Composite.h | |
virtual FLinearColor GetBackgroundColor
(
bool bIsActiveForDebugger |
BehaviorTreeGraphNode_Composite.h | ||
virtual FText GetDescription() |
BehaviorTreeGraphNode_Composite.h | ||
virtual FText GetTooltipText() |
BehaviorTreeGraphNode_Composite.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostPasteNode() |
BehaviorTreeGraphNode_Composite.h |