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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
- UEdGraphNode
- UAIGraphNode
- UBehaviorTreeGraphNode
- UBehaviorTreeGraphNode_Composite
- UBehaviorTreeGraphNode_SimpleParallel
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h |
Include | #include "BehaviorTreeGraphNode_Composite.h" |
Syntax
UCLASS ()
class UBehaviorTreeGraphNode_Composite : public UBehaviorTreeGraphNode
Constructors
Type | Name | Description | |
---|---|---|---|
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UBehaviorTreeGraphNode_Composite
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
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void |
Overridden from UBehaviorTreeGraphNode
Type | Name | Description | |
---|---|---|---|
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bool | Check if node can accept breakpoints | |
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FLinearColor | GetBackgroundColor
(
bool bIsActiveForDebugger |
Overridden from UAIGraphNode
Type | Name | Description | |
---|---|---|---|
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FText | ||
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FText | ||
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bool | Reinitialize node instance |